Closed MatthiasHeppner closed 3 years ago
The GOG version still works fine for me, even with Intel GPU drivers. Please attach the logs written by the ReleaseWithDebugLogs build of v0.3.1 (in DDrawCompat-v0.3.1-debug.zip).
I have the GOG version of Sim City 4.
My System:
Lenovo Thinkpad E570e with Core i5-7200u, NVidia GTX 950M, 16 GB Ram, Win 10 Pro 64-Bit
Here is the log with the debug-version of ddraw.dll (the same error like the normal ddraw.dll v0.3.1)
Log generated on 6/29/2021, 20:54
Flags
-----
hardwareDriver = false
DXT = true
fullscreen = true
MMX = true
FPU = true
backingStore = true
forcedFSAA = false
Strings
-------
userName = xyz
appName = SimCity 4
version = 1.1.641.0
osVersion = Windows NT 5.1
computerName = DESKTOP-XYZ
CPU = GenuineIntel
sglDriverName = Software
sglDriverVersion = 1.0
driverName = DISPLAY CDD
driverVersion = Product: 1025, Version: 1025, SubVersion: 0, Build: 0
cardName =
cardVersion = DISPLAY CDD
cardIdentity =
soundDriverName =
soundCardName = Primärer Soundtreiber
buildType = Release
Numbers
-------
cpuSpeed = 2712
memory = 1024
freeMemory = 1024
screenWidth = 1920
screenHeight = 1080
screenBPP = 32
videoMemory = 16
textureMemory = 16
textureStages = 1
bogoFPS = 0
bogoMPPS = 0
Rules
-----
applying Sound
applying high sound detail
applying City Detail and Day/Night Settings
applying City Detail and Day/Night Settings>
applying high computer power
option 9 = 3
option 13 = 1
option 15 = 3
applying Texture Quality and Building Variety Settings
applying Texture Quality and Building Variety Settings>
applying high memory
option 3 = 3
option 14 = 3
applying Variable Speed Automata
applying default
option 10 = 1
applying Standard software
option 0 = 1
option 1 = 1
option 2 = 1
option 4 = 0
option 5 = 0
option 8 = 1
option 7 = 0
option 6 = 0
option 11 = 0
option 12 = 0
applying Standard software>
option 0 = 2
applying Standard software>>
option 4 = 1
Options
-------
Visual Effects current: 2 recommended: 2
Cars/Sims current: 1 recommended: 1
Shadows current: 1 recommended: 1
Atmospheric effects current: 1 recommended: 1
Water effects current: 0 recommended: 0
Software/Hardware current: 0 recommended: 0
Cursor current: 0 recommended: 0
VariableSpeedAutomata current: 1 recommended: 1
Translucent UI current: 1 recommended: 1
Graphic Detail current: 3 recommended: 3
Building Load Speed current: 3 recommended: 3
Texture Quality current: 3 recommended: 3
Properties
-------
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = false
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true
viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 1
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024
particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 4
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0,0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0,55
Not this one, it's not generated by DDrawCompat. Send "DDrawCompat-SimCity 4.log" please.
Where is it?
In the C:\Games\SimCity 4 Deluxe Edition\Apps I see just the DESKTOP-GNOEDOJ-config-log.txt
It's supposed to be under Apps, but I think the error happens before any logs are written. I just noticed you have a dbghelp.dll file there, you probably need to delete it. I already deleted it on my installation, just forgot about it. After re-adding it, I get the same error as you.
Don't play with the debug version if this solves the issue, switch back to the Release build. The debug version is slower and the log file will be big.
@narzoul,
I just noticed you have a dbghelp.dll file there, you probably need to delete it. I already deleted it on my installation, just forgot about it.
What if you put a fix in like this to eliminate the need for the user to manually delete the dbghelp.dll
file?
Thy, the dbghelp.dll was the villain ;-)
I deleted this file and put the normal ddraw.dll v0.3.1 into the folder and it started correctly and is as fast as the version from 2020.
Many thx for your help and also many thx for this wonderful DirectX Wrapper. I appreciate your work with it much :-)
This ticket can be closed now.
@MatthiasHeppner Thanks for confirming!
@elishacloud Thanks for the tip! I might do something similar. But I've seen cases (Settlers 4 comes to mind) where these stray dbghelp.dll files conflict even with the AMD display driver and throw you a bunch of errors, even without any ddraw wrappers, so I prefer to just delete them anyway.
The same with v0.3.0.
V 0.2.1 is working, but relatively slow. I have a version from 2020, but it is not 0.3.0 or 0.3.1 and it is working (but here the ddraw.dll is unzipped nearly 1MB in size, the ddraw.dll from 0.3.1 is 585 KB) and it was the fastest Wrapper I could find for Sim City 4, but not perfect (Tearing, some slowness).
The 0.3.1 config
Here the working ddraw.dll from you of the year 2020
https://drive.google.com/file/d/1cVqgzVzAhqqMR-gTvJ_C9SlF2mZv7MXL/view?usp=sharing