Closed eugene-s-nesdev closed 7 months ago
It looks like the right side uses sRGB gamma-corrected filtering. It was only meant to be used by the display scaling filters, but I think it can accidentally get enabled for some blits too.
Does this quick fix solve it? ddraw.zip (diff.txt compared to v0.4.0)
Note: this also disables gamma correction for the display scaling filters (not relevant for windowed mode).
Yes, this fix solved the issue
Fixed in v0.5.0.
Hello Narzoul! I have a question about my past topic: https://github.com/narzoul/DDrawCompat/issues/104
DDraw compat (release version 0.4.0) has much more blurry and worse interpolation compared to dll (27-june-2021) you compiled for me for testing: https://github.com/narzoul/DDrawCompat/issues/104#issuecomment-869168178
Interpolation comparsion. Emulators output image must look like left picture:
Is there a setting for going back to the old interpolation method?