Screen flash effect and damage indicator effect are supposed to be fullscreen but they only render as 2 triangles on the sides. Otherwise everything runs flawlessly.
Settings used:
AlternatePixelCenter = on
FontAntialiasing = off
FpsLimiter = flipstart(60)
DesktopColorDepth = 32
RenderColorDepth = 32
PalettizedTextures = off
Also tested with ForceD3D9On12. That removed the need to turn off PalettizedTextures, but removes the screen flashing effect completely and brings down the framerate.
Screen flash effect and damage indicator effect are supposed to be fullscreen but they only render as 2 triangles on the sides. Otherwise everything runs flawlessly.
Settings used: AlternatePixelCenter = on FontAntialiasing = off FpsLimiter = flipstart(60) DesktopColorDepth = 32 RenderColorDepth = 32 PalettizedTextures = off
Also tested with ForceD3D9On12. That removed the need to turn off PalettizedTextures, but removes the screen flashing effect completely and brings down the framerate.