Closed BEENNath58 closed 7 months ago
It seems to suffer from random memory errors. I got farther with the FaultTolerantHeap shim, but it still randomly locks up in the menu, and it always freezes at the end of loading a track.
With dgVoodoo, the first frame of the race can be seen, then it crashes in mssds3ds.m3d, which seems to be a component of Miles Sound System. But even after I turned sound and music off, it still crashes there. This looks like a fairly hopeless case.
Apparently the game works when run through a debugger and an error is skipped https://sourceforge.net/p/dxwnd/discussion/general/thread/83109ba2ef/#9464
Update: The crash seems to be fixed with Win98 mode, and more specifically as I suspected: EmulateHeap
However DDC runs the game at 4x speed than dgV2 on Win10.
Thanks for the help.
The game fails with whatever I try. If I run natively, I get a Primary surface error and the game crashes.
If I run with dgVoodoo2 or DxWnd, the game plays the EA logo and then crashes.
If I use DDC, the game freezes after the EA logo.
I logged the game using DxWnd, there is a DDERR_UNSUPPORTED relative to a UNSUPP(orted) return value from DxWnd that only relates to the screen position and resolution (saying because I never saw an error in this form).
I also attached the DDC log. DDrawCompat-SBK2001.log