Closed BobbyMcJefferson closed 7 months ago
ReShade work on Direct3D 9/10/11/12, OpenGL and Vulkan
but DDrawCompat purpose is to wrap Direct3D 1-7
to output the same version but by fixing issues on the fly. This mean that the output of DDrawCompat is simply incompatible with ReShade.
As stated in the readme: There is no API conversion involved, most of the rendering is still done by the native DirectDraw/Direct3D 1-7
dgVoodoo don't have the same purpose, it wrap Direct3D 3/5/6/7/8/9
but the ouput isn't the same DirectX version, it's a more modern DirectX version (DirectX 10/11/12), that make for ex. a Direct3D 7 game able to be render with DirectX 12. And since DirectX 12 is supported by ReShade it work.
So what you are asking is simply impossible for DDrawCompat.
It would be nice, but it's technically not feasible. Reshade only supports DX9+. It works with dgVoodoo because that converts everything to the DX11/12 runtimes, but DDrawCompat keeps everything running in the DX7 runtime.
Ah, EnergyCube was a few seconds faster in answering this. :)
At the moment DDrawCompat doesn't seem to work with Reshade. Other wrappers like DGVoodoo2 seem to work just fine with Reshade. But I have started to prefer DDrawCompat because it tends to be more compatible with certain games.
I think being able to use this with Reshade would be a great feature to have.