narzoul / DDrawCompat

DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11
BSD Zero Clause License
878 stars 67 forks source link

Non functional menus in Red Alert 2 after a period of play #284

Closed tore29 closed 3 months ago

tore29 commented 5 months ago

Hi. Similar to Tiberian Sun there are issues with Red Alert 2.

The reproducing the issue is similarly illusive.

  1. Start a skirmish game
  2. Play a while
  3. Open the pause menu until the scaling starts looking a bit off.
  4. If you exit the game by yourself, by winning or losing the games will visually freeze.
AltTabFix = keepvidmemp
ColorKeyMethod = auto
CpuAffinity = 1
CrashDump = mini
DesktopColorDepth = 16
DisplayFilter = point
DpiAwareness = permonitor
FpsLimiter = msgloop(120)
RenderColorDepth = app
SupportedDepthFormats = 16
SupportedResolutions = 640x480, 800x600, 1024x768
VSync = off
WinVersionLie = 98
narzoul commented 3 months ago

I'm closing this as a duplicate, since I assume this is the same issue as https://github.com/narzoul/DDrawCompat/issues/282, and the same fixes should apply. If this is not the case, feel free to reopen it.