Closed AlfredoDore closed 3 months ago
If the game works with Otvdm it's unlikely to use DDrawCompat as it's not a 16bit component
If the game works with Otvdm it's unlikely to use DDrawCompat as it's not a 16bit component
Look, there is the launcher for the W 95, maybe this will solve the problems with fonts, it would be good to investigate
If the game works with Otvdm it's unlikely to use DDrawCompat as it's not a 16bit component
Look, there is the launcher for the W 95, maybe this will solve the problems with fonts, it would be good to investigate
A Win3.1 port is more likely to use GDI or WinG in my opinion, over DirectDraw. Although I should not conclude that my assumptions is correct...
If the game works with Otvdm it's unlikely to use DDrawCompat as it's not a 16bit component
Look, there is the launcher for the W 95, maybe this will solve the problems with fonts, it would be good to investigate
What launcher? The game is 16-bit, so it can't use DirectDraw. Is there a 32-bit version somewhere?
I'm assuming the answer is no.
None of the ddraw compacts work on it, however the game works with OTVDM, couldn't you make a compilation to make it work? the game works almost correctly, but there are flaws in the sources and playing on w 11 without an emulator is much better than on the dosbox emulator, the game is faster and the sound quality is simply better, since I use the VST midi driver To play, I'm reducing my monitor's resolution to the maximum, but here in the print, I took it at 1920x1080 resolution and as you can see, there are errors in the fonts, certain writings don't appear