Open IllustriousProsperus opened 5 days ago
There is some discussion about this on this DxWnd thread: https://sourceforge.net/p/dxwnd/discussion/general/thread/7c66becb/
Based on that, the problem is most likely fixable with the SupportedDepthFormats setting. Try setting it to 16 or 24.
There is some discussion about this on this DxWnd thread: https://sourceforge.net/p/dxwnd/discussion/general/thread/7c66becb/
Based on that, the problem is most likely fixable with the SupportedDepthFormats setting. Try setting it to 16 or 24.
Fixed SupportedDepthFormats 16 (with 24 it's broken again)
There are just these little problems, there's just a slight lag (?) when moving the mech that I hadn't noticed (with dgv2 too and I don't think it's a ddraw problem), the terrain has some sort of flickering, the loading screen is not visible if the game runs at 32bit instead of 16bit
ddrawcompat movement with lag (?) and terrain flickering
https://github.com/user-attachments/assets/01f25dd3-82ba-46c5-a26e-817906a5acb2
dgv2 movement with lag (?) but no terrain flickering
https://github.com/user-attachments/assets/ff241830-c29b-4001-8165-b18bad109913
the game works but with ddrawcompat 0.5.4 but pieces of the polygons are missing (the culling fix it doesn't work)
with dgvoodoo2 2.83.3 everything seems ok if you set the GeForce FX 5700 Ultra graphics card, if you use the standard one the fog effect is not present.
dgv2 GeForce FX 5700 setting
dgv2 with standard setting