narzoul / DDrawCompat

DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11
BSD Zero Clause License
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Heavy Gear 2 #398

Open IllustriousProsperus opened 5 days ago

IllustriousProsperus commented 5 days ago

the game works but with ddrawcompat 0.5.4 but pieces of the polygons are missing (the culling fix it doesn't work)

HG2-NoPol

with dgvoodoo2 2.83.3 everything seems ok if you set the GeForce FX 5700 Ultra graphics card, if you use the standard one the fog effect is not present.

dgv2 GeForce FX 5700 setting

HG2-WithPol

dgv2 with standard setting

HG2-WithPol-vga3d

narzoul commented 5 days ago

There is some discussion about this on this DxWnd thread: https://sourceforge.net/p/dxwnd/discussion/general/thread/7c66becb/

Based on that, the problem is most likely fixable with the SupportedDepthFormats setting. Try setting it to 16 or 24.

IllustriousProsperus commented 5 days ago

There is some discussion about this on this DxWnd thread: https://sourceforge.net/p/dxwnd/discussion/general/thread/7c66becb/

Based on that, the problem is most likely fixable with the SupportedDepthFormats setting. Try setting it to 16 or 24.

Fixed SupportedDepthFormats 16 (with 24 it's broken again)

There are just these little problems, there's just a slight lag (?) when moving the mech that I hadn't noticed (with dgv2 too and I don't think it's a ddraw problem), the terrain has some sort of flickering, the loading screen is not visible if the game runs at 32bit instead of 16bit

ddrawcompat movement with lag (?) and terrain flickering

https://github.com/user-attachments/assets/01f25dd3-82ba-46c5-a26e-817906a5acb2

dgv2 movement with lag (?) but no terrain flickering

https://github.com/user-attachments/assets/ff241830-c29b-4001-8165-b18bad109913