As is common with GIBS, we will want to configure "best" and "std" endpoints to a vector layer in GIBS.
The worldview layer configurations I'm using are below. Note that they have different layer identifiers, to match the WMTS layer identifier. The vectorStyle:id is also different and that should match (as I understand it) the filename of the vectorstyle JSON document that is referenced in the capabilities file and downloaded during build. The palette:id is the same because they both use the same colormap (this isn't downloaded from GIBS).
I have gone through innumerable iterations and I can't figure out how to get both layers to show up in my deployment. So, I'm phoning a friend... The following style docs are the ones I've been using. Note that tiles that come back in a WMTS request (for both STD and Best) will have an internal tile identifier of GRanD_Dams_v1.01_STD.
As is common with GIBS, we will want to configure "best" and "std" endpoints to a vector layer in GIBS.
The worldview layer configurations I'm using are below. Note that they have different layer identifiers, to match the WMTS layer identifier. The vectorStyle:id is also different and that should match (as I understand it) the filename of the vectorstyle JSON document that is referenced in the capabilities file and downloaded during build. The palette:id is the same because they both use the same colormap (this isn't downloaded from GIBS).
I have gone through innumerable iterations and I can't figure out how to get both layers to show up in my deployment. So, I'm phoning a friend... The following style docs are the ones I've been using. Note that tiles that come back in a WMTS request (for both STD and Best) will have an internal tile identifier of
GRanD_Dams_v1.01_STD
.and
Help please