If object attributes are updated individually resulting in many individual reflections then latency compensation will break. The issue is how to recombine the multiple reflections back into a single state for an object so that latency compensation will work on a complete state.
If object attributes are updated individually resulting in many individual reflections then latency compensation will break. The issue is how to recombine the multiple reflections back into a single state for an object so that latency compensation will work on a complete state.