nasa / TrickHLA

TrickHLA: An IEEE 1516 High Level Architecture (HLA) Simulation Interoperability Standard Implementation for Trick Base Simulations
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Individual object attribute updates can break latency compensation. #93

Open dandexter opened 3 years ago

dandexter commented 3 years ago

If object attributes are updated individually resulting in many individual reflections then latency compensation will break. The issue is how to recombine the multiple reflections back into a single state for an object so that latency compensation will work on a complete state.