Open WillFife opened 3 years ago
Trick's current master version is 19.4-beta. The latest release is 19.3.0.
Installing Trick has always been optional. Install moves Tricks bin, include, share, and libexec files into your system directories so that it is available systemwide and automatically gets added to your PATH. Personally, I prefer to leave Trick in my user home directory and just add trick/bin to my PATH so that I can access the binaries without the full paths.
Installed versions of trick need to be uninstalled before using a new version of Trick. It is possible that this may be causing some of your bugs if you installed an old version. Go into the trick directory and 'make uninstall'. Then reinstall if you like.
For your sim, make sure that you 'make clean' before calling trick-CP. Also, if there is a 'trick' directory, make sure to remove that before building.
Also, I saw you edited your message and removed it, but I do not believe JEOD is compatible with the latest version of Trick. Contact the JEOD team for more details.
If the problems still persist, please let me know.
As an additional troubleshooting step, build a small example sim and see if you can access the sim objects from the input file without using 'trick.top'. You can use a sim from the trick_sims directory, or my starter sim here: https://github.com/spfennell/SIM_starter
@spfennell Thank you for the thorough response. Is the 17 branch the Trick 17 release? And if so, are there any other required dependencies (and their versions) that differ from Trick 19? There isn't a docs folder in the 17 branch
You will very likely need an older version of llvm if you are on big sur, try llvm 6. Everything else should work the same I think.
Getting older versions of trick to work on new versions of mac is very tricky. I can say that JEOD 4.0 supposedly works with trick 19 if you can get your hands on that, but those efforts are ongoing.
The fastest way for you to get your sim running is probably to virtualize or containerize the environment it was developed on. Find out what OS, version of trick, and dependencies were used during development and then get that going in VirtualBox or Docker
I'm going to try to address this compatibility issue, you can follow it here:
@spfennell I think I got closer by using llvm7 (llvm6 was not available via homebrew)
Now, when building the sim (running trick-CP) it gets to the verrrrry end then hits me with an error related to the udunits package
Compiling build/Users/williamfife/Projects/phd/packages/trick/trick_sims/SIM_lander/S_source_py.cpp
Compiling build/usr/local/include/converter_py.cpp
Compiling build/usr/local/include/udunits2_py.cpp
Compiling build/top.cpp
build/usr/local/include/udunits2_py.cpp:6997:12: error: array type 'va_list' (aka '__builtin_va_list') is not assignable
arg2 = *temp;
~~~~ ^
build/usr/local/include/udunits2_py.cpp:6998:32: warning: 'delete' applied to a pointer-to-array type 'va_list *' (aka '__builtin_va_list *') treated as 'delete[]'
if (SWIG_IsNewObj(res2)) delete temp;
^ ~~~~
[]
build/usr/local/include/udunits2_py.cpp:7052:12: error: array type 'va_list' (aka '__builtin_va_list') is not assignable
arg2 = *temp;
~~~~ ^
build/usr/local/include/udunits2_py.cpp:7053:32: warning: 'delete' applied to a pointer-to-array type 'va_list *' (aka '__builtin_va_list *') treated as 'delete[]'
if (SWIG_IsNewObj(res2)) delete temp;
^ ~~~~
[]
2 warnings and 2 errors generated.
make: *** [build/usr/local/include/udunits2_py.o] Error 1
make: *** Waiting for unfinished jobs....
Have you seen this?
When I say "I think I got closer" I say that because, before using llvm7, I would get a BUNCH of errors related to clang on the Trick build stage that were just bypassed. With llvm7 & Trick 17 I don't get those
So I have two errors and one question, Ill start with the question:
My errors:
This is a manual override to access the top.py file in the zipped trick folder (which is a build artifact)
My setup: macOS Big Sur (llvm=11.0), Trick 21, Trick is using python3