Open nasko222 opened 5 months ago
furthermore, all c-2009 builds are boring, they have only fixes with mouse and at this point i believe its the applet being buggy, except 161616 that also had texture issues, which could also be similar to 12a_03-pre or it could be completely transparent texture
pre-0.0.9a.zip Early test recreations. All c-2009 builds don't have any mouse issues and fps bugs (161616 has texture issues)
2a and 3a are redone with pc-161148 as a base
I think it's more logical to leave c0.0.1a-xxxxxx, because it will be clearer that these are prereleases for c0.0.1a
regarding 0.0.4a - 0.0.8a, they can gradually add the corrections that were in 9a
in 161616, you can add different texture issues: the ones you added are black and white. I don't know. There are photos in the Russian wiki where there is a problem with the textures of the game, but this is probably your recreation.
this image have on russian wiki
this image have on russian wiki
Quick reminder not to trust anything you see on the internet. (Thats fake image)
in 9a it is written that the version has changed the size of its window, that is, it is necessary to leave a square window
we are aware of this
in your old remake 8a added on right click installation and destruction of blocks, but but instead of the ghostly selected block, a white block flashes I didn't see any differences between 3a and 4a
4а, 8а.zip your old remake of 4a and 8a
adding in 4a
c0.0.5a-c0.0.7a have others corrections and addings from 0.9a
ideas for 5a-7a c0.0.5a: update size window (lol) c0.0.6a: switching the addition and destruction of blocks (without any elements) c0.0.7a: when adding blocks, the game highlights a completely white block
ideas for 5a-7a c0.0.5a: update size window (lol) c0.0.6a: switching the addition and destruction of blocks (without any elements) c0.0.7a: when adding blocks, the game highlights a completely white block c0.0.5a.jar.zip
Here is 0.0.5a based off your idea
besides private test builds, we also need c0.25_04, c0.13a_01, 13a_02 and c0.0.14a_02
What are the 0.31 1207 when i try to open it it crashes but whats it suposed to be i thought 0.31 started at the 1227
What are the 0.31 1207 when i try to open it it crashes but whats it suposed to be i thought 0.31 started at the 1227
MD3 test, Use 0.30 as a base
Moved from Vector's issue here's the current state of early classic
All of the remakes pre 9a should be redone for sure The 4 remakes that transition from pc to c have multiple names according to different wiki's or omniarchive's index either mc-xxxxxx or c-2009xxxx-xxxx or c0.0.1a-xxxxxx
there's no real proof for 1a labeled version, most of the wikis are not official and in omni its flagged as "lacks proof" 2a and 3a are fine, though 2a-dev should be removed, and i am unsure when FPS counter is added but the working theory is that it's 2a and prior to 2a it printed in the console like it does now in preclassic according to omni there's also zero proof about 8a, theres mention of notch for fixing visual placement thing. if 8a is recreated 4-7a should be too, but we dont know shit about them, we dont even know if its 3a who had the new placement
i know some of you have thing or two to say so ill wait