Description: The player should see a map with the following features:
a sprite that can move across the grid in response to pressing keys
'natural' obstacles that are collidable (rocks, plants, etc)
a well or water source that is collidable and has the 'source' property, which enables sprites to interact with the water. If the player presses the space bar, they should acquire a water icon above their head.
A set of plants that have the 'target' property. When the player presses the space bar next to the plants, a watering can icon should appear and the water icon should disappear.
A boundary feature should appear around the perimeter of the board (to prevent the sprite interacting with the actual edge of the board
Multiple other sprites should appear on the board in the multiplayer mode
Status: So far, we've implemented the 'universalization necessary' map for a single player version of the game.
Todo:
Create maps corresponding to the high (x3), low (x3), and medium (x1) universalization categories
Integrate them into the Empirica site and enable a randomization function
Description: The player should see a map with the following features:
Status: So far, we've implemented the 'universalization necessary' map for a single player version of the game.
Todo: Create maps corresponding to the high (x3), low (x3), and medium (x1) universalization categories Integrate them into the Empirica site and enable a randomization function