Closed mariuspena closed 4 years ago
You can try changing the cameraSurface attribute to texture, but you will loose a lot of functionality (see docs).
I switched to texture for now. but do you see any fix for this in the future ?
No because surface view draws on a separate window that likely can't be clipped by the circular reveal animation.
got it. thanks!
How do I?
I show/hide the camera preview with an CircularReveal animation. It worked in v1, now I migrated to the v2 and the circularReveal does not mask the preview anymore. Is there something I could do to obtain the effect I want ? thanks
Version used
2.6.1