Closed phargogh closed 2 years ago
Related this this, it would be good to have a discussion about the zoom levels we'll need as this can directly effect the size and computation time taken for tiling. For instance Mapbox has a tiling tool called 'tippecanoe' for vector tiling that might be useful. https://github.com/mapbox/tippecanoe#zoom-levels
This other mapbox reference might also be useful for thinking about precision: https://docs.mapbox.com/mapbox-tiling-service/guides/#precision-levels-and-square-kilometers
I tried out the Mapbox Tiling Service on the San Antonio parcel data with zoom level 16 and it seems good.
@phargogh It's looking more and more like we'll use REGRID's Tileserver for parcel vectors. So unless we have other vector data that we need on a map, we may not need to setup our own tileserver.
Depending on scale and usability we still might want to serve our raster outputs (for visualization) via tiles or via a OCG format.
It's looking more and more like we'll use REGRID's Tileserver for parcel vectors
@davemfish great! I'm really glad that those tiles will be able to be served through REGRID.
Depending on scale and usability we still might want to serve our raster outputs (for visualization) via tiles or via a OCG format.
@dcdenu4 and if I remember correctly, it sounded a bit like we might still be needing to convert wallpapered LULCs to vectors in order to serve those to the frontend, right? If so, a vector tile service might still be relevant.
@dcdenu4 and if I remember correctly, it sounded a bit like we might still be needing to convert wallpapered LULCs to vectors in order to serve those to the frontend, right? If so, a vector tile service might still be relevant.
I'm not sure why we would want to convert to vector instead of serving the LULC as raster tiles?
Sorry, I'm still catching back up on things here coming back to the office. I thought I remembered from a previous conversation that it would be easier or better (I forget why) for us to render vectors in OpenLayers than it would be to render rasters. If that's not the case, great!
We're all still learning but I think rendering rasters is just fine for any data where we don't want to interact with features & geometries.
Ah! Sorry, I was just thinking of serving raster tiles specifically. I see this issue is "Serve vector tiles".
Now that we're deeper into the project, I don't think we have a need for serving vector tiles at the moment.
We'll need the ability to serve standard map tiles based off of the wallpapered LULC, so it'd be helpful to try out some existing tile servers to see if there's one that better suits our needs. A quick google search turned up: