natepac / playfabmirrorgameexample

Example game using Mirror within Unity running on top of PlayFab hosting
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Setting an online scene for server build causes build upload to playfab VPS to hang #4

Open Seathus opened 3 years ago

Seathus commented 3 years ago

It looks like whenever you have more than one scene included in the build and have the online scene in the network manager set, playfab will hang on deploying and never progresses (been waiting over an hour for this build)... I've tested without settings an online sceen and only having the game scene be included in the build and it works fine but the moment you want to set an online build, playfab seems to struggle starting the server.

https://media.discordapp.net/attachments/688062848198246433/827882250078781461/unknown.png

Seathus commented 3 years ago

Did some further tracking, whenever I run the server build locally, it exits early before the new scene finishes loading... not sure what's causing it to quit early. (This is from downloading a fresh copy, setting the build type (in Configuration script) to REMOTE_SERVER and creating a build right away.

natepac commented 3 years ago

Thanks for the heads up. Not sure if this is anything with my code or if it's a Mirror error. Have you updated to the latest Mirror version?

--Nate

On Sat, Apr 3, 2021 at 3:57 PM Tim Ogunmakin @.***> wrote:

Did some further tracking, whenever I run the server build locally, it exits early before the new scene finishes loading... not sure what's causing it to quit early. (This is from downloading a fresh copy, setting the build type (in Configuration script) to REMOTE_SERVER and creating a build right away.

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