Closed revofusion closed 1 year ago
@revofusion yes, absolutely — in fact, I'd recommend it so that you have the most control over where the binary is stored in your project.
The FfmpegCommand
struct has two constructors:
//// Constructors
pub fn new() -> Self {
Self::new_with_path(ffmpeg_path())
}
pub fn new_with_path<S: AsRef<OsStr>>(path_to_ffmpeg_binary: S) -> Self {
// Configure `Command`
let mut inner = Command::new(&path_to_ffmpeg_binary);
inner.stdin(Stdio::piped());
inner.stderr(Stdio::piped());
inner.stdout(Stdio::piped());
// Configure `FfmpegCommand`
let mut ffmpeg_command = Self { inner };
ffmpeg_command.set_expected_loglevel();
ffmpeg_command
}
The first one just trivially passes the default path into new_with_path()
. In your case, you can call new_with_path
directly in order to pass any absolute or relative path string for your binary.
Would be quite useful, as currently there is requirement for ffmpeg to be in either the path or right next to the rust binary