Closed PrinceMerluza closed 1 year ago
I've made a few changes to the import plugins priority and order. Can you see if that makes any difference?
(I've also updated all UUIDs for beta 12 though I'm not sure if that does anything)
Yep still getting the same bug with the sample project. gdm_bug.zip
Tested with Godot b12 and the latest commit.
I'm not sure if there's much more I can do at this stage. It appears to be a longstanding bug in Godot (even before version 4).
The (kind of) good news is that it does appear to actually correct itself after the initial editor crash.
I'm going to close this issue for now until something changes on Godot's end.
This might be related (in Godot 4 beta 13).
Describe the bug There are cases when you want to delete the .godot/imported and force a reimport. Or if you're cloning a fresh directory. In this sample case, whenever the project is opened in Godot and initiates the (re)import, it freezes and crashes. There are 2 dialogue files and 1 file imports from the other. Not sure if the dialogue import is significant.
GDM 2.8.1 Godot beta 10
Also shows this error in cli:
To Reproduce
Minimal project to reproduce: gdm_bug.zip Open project in Godot and it will crash.
If the 2 dialogue files are not included upon first opening in Godot it will not crash.
Expected behavior Shouldn't crash
Screenshots