Closed tavurth closed 2 years ago
Previously I built a dialog manager in a similar style to the Animal Crossing games with a small sound effect as each character is played.
How would be the best way to go about implementing this in the godot-dialogue-manager?
On each character played a small note is also played to give the illusion of some speech.
https://user-images.githubusercontent.com/100964/151955297-a182cfb0-89a5-4eda-8220-0116f37606f8.mov
Part of a big update I'm working on will make "talk noises" easier to implement.
Previously I built a dialog manager in a similar style to the Animal Crossing games with a small sound effect as each character is played.
How would be the best way to go about implementing this in the godot-dialogue-manager?
On each character played a small note is also played to give the illusion of some speech.
https://user-images.githubusercontent.com/100964/151955297-a182cfb0-89a5-4eda-8220-0116f37606f8.mov