Closed ksmithdev closed 4 months ago
Interesting. The issue doesn't happen when I use v4.2.2.stable.official [15073afe3] only v4.2.2.stable.mono.official [15073afe3]
It appears to be crashing on this line: https://github.com/nathanhoad/godot_dialogue_manager/blob/bca970c5599f3b8d95d4fe8b2fe59b30a876fa55/addons/dialogue_manager/settings.gd#L181 And if I comment that out it then crashes on this line next: https://github.com/nathanhoad/godot_dialogue_manager/blob/bca970c5599f3b8d95d4fe8b2fe59b30a876fa55/addons/dialogue_manager/settings.gd#L182 And then finally here: https://github.com/nathanhoad/godot_dialogue_manager/blob/bca970c5599f3b8d95d4fe8b2fe59b30a876fa55/addons/dialogue_manager/dialogue_manager.gd#L309
So something with the resource loader interacting with that cs file seem to be amok.
I've updated how Dialogue Manager detects an actual C# project so let me know if you run into any issues (it appears to work fine with that crash test project).
I'm actually experiencing this exact issue as #552. I'm using the latest Godot (Godot Engine v4.2.2.stable.mono.official.15073afe3) and Windows 11, but whenever I export a project that has this plugin enabled, the program fails to run. It simply closes after loading up.
I even tried creating a brand new project and only added this addon and enabled it and it still fails.
Event viewer has this information:
Here's the project I created: DialogManagerCrashTest.zip
_Originally posted by @ksmithdev in https://github.com/nathanhoad/godot_dialogue_manager/issues/552#issuecomment-2108172430_