nathanhoad / godot_dialogue_manager

A powerful nonlinear dialogue system for Godot
MIT License
2.04k stars 161 forks source link

Visual node graph editor for writing dialogues #580

Closed nan0m closed 3 months ago

nan0m commented 3 months ago

Is your feature request related to a problem? Please describe. It's difficult to follow the flow of conversation in a linear text based file at times.

Describe the solution you'd like Visual Node editor e.g. like yarn spinner or other tools

Describe alternatives you've considered nothing

Additional context It's probably a big discussion, not sure if it is even possible or desired. There would have to be a way to convert the dialogue text files to a graph node representation and vice versa. example from yarnspinner web editor: image

link to yarnspinner web editor: https://blurymind.github.io/YarnClassic/

nathanhoad commented 3 months ago

The reason I made Dialogue Manager in the first place was that I didn't want to use a graph editor to write dialogue. Also, the nature of title lines means there's no such thing as a "block" like what you have in YarnSpinner, Ink, and the like.