nathanhoad / godot_dialogue_manager

A powerful nonlinear dialogue system for Godot
MIT License
2.04k stars 161 forks source link

Cant call dialogue by code #595

Closed MICHIFUBRUNO closed 2 months ago

MICHIFUBRUNO commented 2 months ago

Describe the bug It say: the key "start" was not found

Affected version

To Reproduce Steps to reproduce the behavior:

  1. call the dialogue in any way through the "Start" key

Expected behavior that can execute the dialogue

Screenshots Captura de pantalla 2024-06-15 204847

nathanhoad commented 2 months ago

Is there a chance you're trying to call "start" but your title is actually "Start" with a capital?

MICHIFUBRUNO commented 2 months ago

I call using "start"

nathanhoad commented 2 months ago

What does your dialogue file look like?

MICHIFUBRUNO commented 2 months ago

Captura de pantalla 2024-06-17 122537

it looks like this

MICHIFUBRUNO commented 2 months ago

I've solved the problem, I had to put the title of the dialog where it says "start". thanks for the help! (and I hope bravest coconut does well)