Closed mihailides closed 1 month ago
I've had the same thing with the Vulkan mobile renderer due to this Godot bug.
Since the Panel
for the example balloon is also using Clip + Draw
, it will trigger this behavior for Godot 4. This seems to have been resolved for Godot 4.3. Meanwhile, changing the renderer to Forward+ solves the issue for current 4.X :)
Closing this as it's not technically a bug in Dialogue Manager itself.
I've had the same thing with the Vulkan mobile renderer due to this Godot bug.
Since the
Panel
for the example balloon is also usingClip + Draw
, it will trigger this behavior for Godot 4. This seems to have been resolved for Godot 4.3. Meanwhile, changing the renderer to Forward+ solves the issue for current 4.X :)
Thankyou for this, you're amazing!
Describe the bug The dialogue balloon is rendering a sprite that I have inside the same scene. (I can see the sprite in the background, and once the balloon appears, it renders inside of that as well). Debug printing inside of the sprite seems that it only loads once.
Affected version
To Reproduce Steps to reproduce the behavior:
(Basically straight out of the tutorial)
Expected behavior Not to have a sprite rendered inside the panel, not sure if I've missed some kind of vital step but I made a whole project from scratch with just these steps to check and had the same issue. It does this with all sprites I add to the scene.
Screenshots