Open lorbog opened 2 weeks ago
I'll have to have a think about this one. My initial thoughts are that this will have to introduce state which I'm against but maybe there's a way to do it without it.
In the mean time I'm happy for anyone that needs the complexity of Ink to just use the Godot Ink addon - there are a few dialogue addons for Godot and each has their strengths.
Is your feature request related to a problem? Please describe. I'm working on a text based game where dialog can vary quite a bit based on the current situation. Implementing ink's thread logic would allow for a much more dynamic use of text while keeping variable and title bloat low.
Describe the solution you'd like Essentially a thread would work like a snippet and display dialog lines as normal. When responses are reached they are not displayed immediately, but are instead gathered up and displayed at a later point chosen by the author.
Describe alternatives you've considered Using many more snippets and variables instead.
Additional context Example Syntax
Player would see