The game is playable, but not balanced and missing a couple features. The first executable will be made form this version
Description by Korbit AI
What change is being made?
Refactor the codebase to enhance the game mechanics by optimizing hit chance calculations, updating enemy experience and drop rates, overhauling the equipment system, and improving the user interface for better gameplay experience.
Why are these changes being made?
These changes are made to streamline the code, improve performance, and enhance the gameplay experience by making the mechanics more intuitive and balanced. The refactoring of the equipment system allows for more dynamic item generation and management, while the UI improvements provide clearer feedback to the player. The adjustments to enemy stats and drop rates aim to create a more engaging and rewarding progression system.
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The game is playable, but not balanced and missing a couple features. The first executable will be made form this version
Description by Korbit AI
What change is being made?
Refactor the codebase to enhance the game mechanics by optimizing hit chance calculations, updating enemy experience and drop rates, overhauling the equipment system, and improving the user interface for better gameplay experience.
Why are these changes being made?
These changes are made to streamline the code, improve performance, and enhance the gameplay experience by making the mechanics more intuitive and balanced. The refactoring of the equipment system allows for more dynamic item generation and management, while the UI improvements provide clearer feedback to the player. The adjustments to enemy stats and drop rates aim to create a more engaging and rewarding progression system.