Closed samsullivan closed 3 months ago
Hah, didn't realize @petertseng had made #19 in response to my #18 last night; I'll close this one 🙃
I'll take the blame for that for not mentioning that; I apologise for causing the duplication of effort. The only remedy I really have to offer is hopefully it does not feel like wasted effort if it was useful to learning a little more about how this all works. I also got a "great minds think alike" feeling from seeing that we named our dictionaries the exact same thing.
Hah, yea, nbd -- I intend to contribute more and it was my first time in the code.
And I had the same thought :)
Thanks @petertseng, for the great review in #18. I understood what is happening a lot more now and have taken another attempt.
This time I have split the energy configuration into two separate maps, setup energy to be passed as
energy
when creating a player and base energy gain asstarting_energy
(which is a bit of a misleading name, but I am hesitant to do an unnecessary migration to rename it completely).This time I checked with "normal" spirits to make sure I didn't mess up the logic like I had last time.