nationisapro97 / trinityadmin

Automatically exported from code.google.com/p/trinityadmin
0 stars 0 forks source link

"Obj Move", "Obj Turn", and "Obj Del" buttons not working after Obj Target #49

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Version of your game client (3.1.3, 3.2.2a, etc): 3.3.5
Language of your game client (enUS, deDE,etc): enUS
Version and revision of your TrinityAdmin: r19
Language selected in trinityAdmin: English
Trinity or MaNGOS? Trinity
Version of TrinityCore/MaNGOS (if known): 9182
Your Operating System and Version (Windows, Linux, etc): Windows

What was the expected output?
In the GOB tab, clicking "Obj Target", then "Obj Del" should delete a selected 
object.

What do you see instead?
It looks as though the program uses the top number (979797) in the GOB tab 
instead of the bottom one which is the correct number.

What steps will reproduce the problem?
1. Open the GOB tab and find an object.
2. Click on "Obj Target" to get the item number in the tab.
3. Click "Obj Move", "Obj Turn", or "Obj Del".

Original issue reported on code.google.com by gregariousjb on 7 Aug 2010 at 1:00

GoogleCodeExporter commented 8 years ago
"Obj Go" also doesn't work.

Original comment by gregariousjb on 7 Aug 2010 at 1:01

GoogleCodeExporter commented 8 years ago

Original comment by gsmith3...@gmail.com on 10 Aug 2010 at 4:55

GoogleCodeExporter commented 8 years ago
This was (is) a problem in core and how the core spawns gobjects.
Create an object, then target it.

Click Obj Del, the object is deleted (fixed in core recently)
Click Obj Move or Obj Turn, object redraws, but in original place. IMPORTANT: 
The object HAS moved/turned, it just doesnt appear that way until server 
restart or area has unloaded/reloaded. So.. go somewhere else in the game, and 
after that grid unloads, come back.. your object has moved. Inconvenient, but 
it works.

Obj Go - works as intended, you go to the new location of the object, even if 
the object isnt drawn there (yet).

Not sure if this is a core problem (maybe we could force a grid reload when a 
GOB is altered?) or a client thing.. but the TA commands are working.

Original comment by gsmith3...@gmail.com on 4 Jan 2011 at 8:27