Closed GoogleCodeExporter closed 8 years ago
The Jail locations are referenced in the teleport table on the server.
TrinityAdmin has no control over this table. The Jail commands use the .tele
name PLAYERNAME LOCATION convention, so the LOCATION must be in the teleport
table. There is no .tele name xyz command, so coordinates do not work.
In summary, please remember to add the jail locations when you have a fresh
database or be prepared to look like an incompetent GM.
As far as the global notify goes, if you dont want this comment out the
following lines:
in Command_Who.lua:
125: MangAdmin:ChatMsg(".notify "..cname.." has been found guilty and jailed.")
130: MangAdmin:ChatMsg(".notify "..cname.." has been found guilty and jailed.")
135: MangAdmin:ChatMsg(".notify "..cname.." has been pardoned and released from
jail.")
in Command_Char2.lua:
168: MangAdmin:ChatMsg(".notify "..cname.." has been found guilty and jailed.")
176: MangAdmin:ChatMsg(".notify "..cname.." has been found guilty and jailed.")
183: MangAdmin:ChatMsg(".notify "..cname.." has been pardoned and released from
jail.")
Original comment by gsmith3...@gmail.com
on 8 Aug 2010 at 4:44
Original issue reported on code.google.com by
gregariousjb
on 7 Aug 2010 at 1:34