nationisapro97 / trinityadmin

Automatically exported from code.google.com/p/trinityadmin
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"Scale" slider bar in GM Window too sensitive #58

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Version of your game client (3.1.3, 3.2.2a, etc): 3.3.5a
Language of your game client (enUS, deDE,etc): enUS
Version and revision of your TrinityAdmin: r20
Language selected in trinityAdmin: English
Trinity or MaNGOS? Trinity
Version of TrinityCore/MaNGOS (if known): 9182
Your Operating System and Version (Windows, Linux, etc): Windows

What was the expected output?
While click+dragging, I expected to be able to return my scale back to 1.0 from 
any position. 

What do you see instead?
Because the slider is so sensitive (it seems to move in increments of .1 at 
times, then at .2), it will only stop between 0.9 and 1.1.

What steps will reproduce the problem?
1. Open GM tab
2. Move "Scale" slider to any position.
3. Attempt to move slider back to 1.0

Would it be possible to use the mouse wheel to scroll up and down this slider 
in .1 increments?

Original issue reported on code.google.com by gregariousjb on 10 Aug 2010 at 5:11

GoogleCodeExporter commented 8 years ago
I agree that it is sensitive. There isnt a lot of room left on the tab to make 
the sliders wider, which would help. I could change the minimum and maximum 
values of the slider, but people seem to like the current limits.

Scroll wheel.. great idea, but it wont work. WoW captures and keeps the mouse 
scroll wheel for zooming at all times when the screen is active. 

How about a teeny-tiny button beside each slider that, when clicked, reverts 
that slider back to 1.0?

Original comment by gsmith3...@gmail.com on 10 Aug 2010 at 5:24

GoogleCodeExporter commented 8 years ago
That button idea is even better, like a "Reset" button. Cool!

Original comment by gregariousjb on 10 Aug 2010 at 5:25

GoogleCodeExporter commented 8 years ago
Implemented reset buttons in next release.

Original comment by gsmith3...@gmail.com on 4 Jan 2011 at 7:56