Loaded All Assemblies, in 0.199 seconds
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
[usbmuxd] Send listen message
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 98 ms
Native extension for OSXStandalone target not found
Mono: successfully reloaded assembly
Loaded All Assemblies, in 0.487 seconds
Refreshing native plugins compatible for Editor in 19.80 ms, found 14 plugins.
Preloading 2 native plugins for Editor in 0.61 ms.
Refreshing native plugins compatible for Editor in 19.88 ms, found 14 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for OSXStandalone target not found
DisplayProgressbar: Restoring NuGet Packages
Mono: successfully reloaded assembly
Finished resetting the current domain, in 1.834 seconds
Domain Reload Profiling: 2320ms
BeginReloadAssembly (60ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (12ms)
RebuildCommonClasses (18ms)
RebuildNativeTypeToScriptingClass (7ms)
initialDomainReloadingComplete (18ms)
LoadAllAssembliesAndSetupDomain (383ms)
LoadAssemblies (244ms)
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AnalyzeDomain (168ms)
TypeCache.Refresh (134ms)
TypeCache.ScanAssembly (122ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (1ms)
Refreshing native plugins compatible for Editor in 21.28 ms, found 14 plugins.
Preloading 2 native plugins for Editor in 0.64 ms.
Asset Pipeline Refresh (id=d8fdf8a9a88eb41389d314139115a891): Total: 6.134 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2981 ms
Asset DB Callback time: managed=49 ms, native=25 ms
Scripting: domain reloads=1, domain reload time=2420 ms, compile time=619 ms, other=36 ms
Project Asset Count: scripts=12834, non-scripts=27325
Asset File Changes: new=0, changed=0, moved=0, deleted=1
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Scan: 782.712ms
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CategorizeAssets: 609.037ms
ImportOutOfDateAssets: 1924.063ms (1275.936ms without children)
CompileScripts: 619.429ms
ReloadNativeAssets: 0.064ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.286ms
InitializingProgressBar: 0.000ms
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Scanning for USB devices : 0.140ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-xxx
ProgressiveSceneManager::Cancel()
Unloading 126 Unused Serialized files (Serialized files now loaded: 0)
Unloading 778 unused Assets / (10.8 MB). Loaded Objects now: 9532.
Memory consumption went from 255.5 MB to 244.7 MB.
Total: 10.008167 ms (FindLiveObjects: 0.254959 ms CreateObjectMapping: 0.123750 ms MarkObjects: 6.751500 ms DeleteObjects: 2.877500 ms)
Unity Editor version: 2022.3.9f1 (ea401c316338) Branch: 2022.3/staging Build type: Release Batch mode: YES macOS version: Version 13.4.1 (Build 22F82) Darwin version: 22.5.0 Architecture: arm64 Running under Rosetta: NO Available memory: 8192 MB [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-jenkins" at "2023-09-18T02:23:32.597253Z" [Licensing::Client] Handshaking with LicensingClient: Version: 1.13.1+ca5f299 Session Id: ff25821f7fb741898d795381642050a2 Correlation Id: 7c11ba93871053d0ed082f962bb7a2be External correlation Id: 5524250214910069221 Machine Id: XXXXXXXX [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-jenkins" (connect: 0.00s, validation: 0.02s, handshake: 0.22s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-jenkins-notifications" at "2023-09-18T02:23:32.838649Z" [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully updated license [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "XX-XXXX-XXXX-XXXX-XXXX-XXXX" Pro License: YES Launching external process: /Applications/Unity/Hub/Editor/2022.3.9f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager
COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/2022.3.9f1/Unity.app/Contents/MacOS/Unity -quit -batchmode -projectPath . -executeMethod JenkinsBuildProcessor.BuildIOS -buildTarget ios -nographics --silent-crashes Successfully changed project path to: /Users/jenkins/build/workspace/xxx /Users/jenkins/build/workspace/xxx [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8664522240] Host "[IP] XXX.XX.XX.XXX [Port] 55496 [Flags] 2 [Guid] 3976103559 [EditorId] 3976103559 [Version] 1048832 [Id] OSXEditor(0,m1ui-Macmini.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [8664522240] Host "[IP] XXX.XX.XX.XXX [Port] 55496 [Flags] 2 [Guid] 3976103559 [EditorId] 3976103559 [Version] 1048832 [Id] OSXEditor(0,m1ui-Macmini.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 7 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-27289" after 0.7 seconds. [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 54 packages: Packages from [https://packages.unity.com]: com.unity.adaptiveperformance@4.0.1 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.adaptiveperformance@4.0.1) com.unity.adaptiveperformance.samsung.android@4.0.2 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.adaptiveperformance.samsung.android@4.0.2) com.unity.addressables@1.21.17 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.addressables@1.21.17) com.unity.ai.navigation@1.1.4 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.ai.navigation@1.1.4) com.unity.cinemachine@2.9.7 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.cinemachine@2.9.7) com.unity.ide.rider@3.0.25 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.ide.rider@3.0.25) com.unity.ide.visualstudio@2.0.21 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.ide.visualstudio@2.0.21) com.unity.ide.vscode@1.2.5 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.ide.vscode@1.2.5) com.unity.postprocessing@3.2.2 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.postprocessing@3.2.2) com.unity.test-framework@1.1.33 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.6 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.textmeshpro@3.0.6) com.unity.timeline@1.7.5 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.timeline@1.7.5) com.unity.nuget.newtonsoft-json@3.2.1 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.2.1) com.unity.ext.nunit@1.0.6 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.ext.nunit@1.0.6) com.unity.scriptablebuildpipeline@1.21.9 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.9) com.unity.subsystemregistration@1.1.1 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.subsystemregistration@1.1.1) com.unity.profiling.core@1.0.2 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.profiling.core@1.0.2) Packages from [https://registry.npmjs.com]: ai.fxn.fxn3d@0.0.4 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/ai.fxn.fxn3d@0.0.4) Built-in packages: com.unity.2d.sprite@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.2d.sprite@1.0.0) com.unity.ugui@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: /Users/jenkins/build/workspace/xxx/Library/PackageCache/com.unity.modules.subsystems@1.0.0) Embedded packages: ai.natml.videokit@file:/Users/jenkins/build/workspace/xxx/Packages/ai.natml.videokit@0.0.14 (location: /Users/jenkins/build/workspace/xxx/Packages/ai.natml.videokit@0.0.14) ai.natml.natml@file:/Users/jenkins/build/workspace/xxx/Packages/ai.natml.natml@1.1.15 (location: /Users/jenkins/build/workspace/xxx/Packages/ai.natml.natml@1.1.15) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.08 seconds [Licensing::Client] Successfully resolved entitlements Targeting platform: ios Refreshing native plugins compatible for Editor in 51.37 ms, found 14 plugins. Preloading 2 native plugins for Editor in 3.45 ms. Initialize engine version: 2022.3.9f1 (ea401c316338) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/2022.3.9f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/jenkins/build/workspace/xxx/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/2022.3.9f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/2022.3.9f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/2022.3.9f1/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56289 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/2022.3.9f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlements Register platform support module: /Applications/Unity/Hub/Editor/2022.3.9f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/2022.3.9f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.014650 seconds.
DisplayProgressbar: Processing Addressable Group DisplayProgressbar: Switch To Build Platform DisplayProgressbar: Rebuild Sprite Atlas Cache DisplayProgressbar: Build Player Scripts [ScriptCompilation] Requested script compilation because: Recompiling all scripts before compiling player scripts because Auto Refresh is disabled. 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[533/543 0s] CopyFiles Library/PlayerScriptAssemblies/BestHTTP.pdb [534/543 0s] CopyFiles Library/PlayerScriptAssemblies/BestHTTP.dll [536/543 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll [537/543 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.pdb [539/543 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.pdb [540/543 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.dll * Tundra build success (0.12 seconds), 116 items updated, 543 evaluated Total cache size 34907183 Total cache size after purge 34907183 [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' [40m[32minfo[39m[22m[49m: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - 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Bundle DisplayProgressbar: Create Mono Script Bundle DisplayProgressbar: Post Dependency Callback DisplayProgressbar: Generate Bundle Packing DisplayProgressbar: Update Bundle Object Layout DisplayProgressbar: Generate Bundle Commands DisplayProgressbar: Generate Sub Asset Path Maps DisplayProgressbar: Generate Bundle Maps DisplayProgressbar: Post Packing Callback DisplayProgressbar: Write Serialized Files DisplayProgressbar: Archive And Compress Bundles DisplayProgressbar: Generate Location Lists Task DisplayProgressbar: Post Writing Callback DisplayProgressbar: Extract Data Task Unloading 13002 Unused Serialized files (Serialized files now loaded: 0) Unloading 468525 unused Assets / (111.1 MB). Loaded Objects now: 9548. Memory consumption went from 2.35 GB to 2.24 GB. Total: 438.543833 ms (FindLiveObjects: 13.013583 ms CreateObjectMapping: 16.779917 ms MarkObjects: 213.023292 ms DeleteObjects: 195.726417 ms)
DisplayProgressbar: Post Processing AssetBundles DisplayProgressbar: Post Processing Catalog Entries Addressable content successfully built (duration : 0:00:34.268) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.17/Editor/Settings/AddressableAssetSettings.cs:2835) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.17/Editor/Settings/AddressableAssetSettings.cs:2791) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.17/Editor/Settings/AddressableAssetSettings.cs:2768) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.17/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.17/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:490) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:306) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:500) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:372) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:336) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:331) JenkinsBuildProcessor:BuildIOS () (at Assets/Editor/JenkinsBuildProcessor.cs:131)
(Filename: ./Library/PackageCache/com.unity.addressables@1.21.17/Editor/Settings/AddressableAssetSettings.cs Line: 2835)
Start importing Assets/AddressableAssetsData/dev/iOS/addressables_content_state.bin using Guid(35f871ca89ade4932845de9eda97a15c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '098aad77e1f050d63e6af28d39d199ad') in 0.067772 seconds DisplayProgressbar: Processing addressable import settings Refreshing native plugins compatible for Editor in 62.13 ms, found 14 plugins. Preloading 2 native plugins for Editor in 4.69 ms. Asset Pipeline Refresh (id=82ca0bc47b7b7491f9561da8221b62c1): Total: 1.021 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=1 ms, native=614 ms Asset DB Callback time: managed=272 ms, native=133 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12834, non-scripts=27325 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.065ms Scan: 454.414ms OnSourceAssetsModified: 0.069ms GetAllGuidsForCategorization: 1.636ms CategorizeAssets: 34.625ms ImportOutOfDateAssets: 80.264ms (1.061ms without children) ImportManagerImport: 72.521ms (2.923ms without children) ImportInProcess: 69.583ms UpdateCategorizedAssets: 0.015ms ReloadNativeAssets: 0.079ms UnloadImportedAssets: 0.144ms ReloadImportedAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.148ms InitializingProgressBar: 0.006ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 2.303ms PostProcessAllAssets: 338.227ms Hotreload: 66.914ms GatherAllCurrentPrimaryArtifactRevisions: 2.099ms UnloadStreamsBegin: 0.218ms PersistCurrentRevisions: 1.074ms UnloadStreamsEnd: 0.058ms Untracked: 41.764ms Start importing Assets/AddressableAssetsData/link.xml using Guid(9a49aadcd91a44c0384ca347e070e6e4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1df58eec78d2f20375993366faaf8a40') in 0.002600 seconds Refreshing native plugins compatible for Editor in 20.67 ms, found 14 plugins. Preloading 2 native plugins for Editor in 0.65 ms. Asset Pipeline Refresh (id=fa384a7e8077e4bdd94ff2b908af2e83): Total: 0.076 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Obtained 46 stack frames.
0 0x000001a9714724 in __pthread_kill
1 0x2468001a9659ae8 in abort
2 0xbb318001a9704b84 in cxxabiv1::aligned_malloc_with_fallback(unsigned long)
3 0x6e8001a96f43d0 in demangling_terminate_handler()
4 0x3d5c0001a93cb02c in _objc_terminate()
5 0xaa2a8001a9703f48 in std::__terminate(void (*)())
6 0xce658001a9706d34 in __cxa_get_exception_ptr
7 0x83158001a9706ce0 in __cxxabiv1::exception_cleanup_func(_Unwind_Reason_Code, _Unwind_Exception*)
8 0x976e0001a93c2634 in objc_exception_throw
9 0xd6d8001a98a2ff8 in +[NSException exceptionWithName:reason:userInfo:]
10 0x414f0001abfd3ba4 in SecKeyCopyExternalRepresentation
11 0xee4e8001657d4ab4 in NMLModelConfigurationCreateSecret
12 0x0000017feb9cc4 in (wrapper managed-to-native) NatML.Internal.NatML:CreateSecret (NatML.Internal.NatML/SecretCreationHandler,intptr) [{0x2b34473d0} + 0x84] (0x17feb9c40 0x17feb9d28) [0x12ed46a80 - Unity Child Domain]
13 0x0000017feb98f4 in NatML.MLEdgeModel:CreateSecret () [{0x2b289e980} + 0xa4] [./Packages/ai.natml.natml@1.1.15/Runtime/MLEdgeModel.cs :: 299u] (0x17feb9850 0x17feb9910) [0x12ed46a80 - Unity Child Domain]
14 0x0000017feb7220 in NatML.Editor.NatMLSettingsEmbed:CreateEmbeds (UnityEditor.Build.Reporting.BuildReport) [{0x2a258fe40} + 0x238] [./Packages/ai.natml.natml@1.1.15/Editor/NatMLSettingsEmbed.cs :: 51u] (0x17feb6fe8 0x17feb73a4) [0x12ed46a80 - Unity Child Domain]
15 0x0000017feb5830 in NatML.Editor.BuildEmbedHelper`1:UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) [{0x600013be2400} + 0xa0] [./Packages/ai.natml.natml@1.1.15/Editor/BuildEmbedHelper.cs :: 66u] (0x17feb5790 0x17feb5930) [0x12ed46a80 - Unity Child Domain]
16 0x0000017feb1ca4 in UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) [{0x2eb4f5c90} + 0x3c] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs :: 499u] (0x17feb1c68 0x17feb1cb4) [0x12ed46a80 - Unity Child Domain]
17 0x0000017feb17a4 in UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair<T1_REF, T2_REF> (System.Collections.Generic.List,System.Collections.Generic.List,bool) [{0x600013bec4e0} + 0x4e4] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs :: 465u] (0x17feb12c0 0x17feb18e4) [0x12ed46a80 - Unity Child Domain]
1<T1_REF>,System.Action
11<T2_REF>,System.Action
118 0x0000017feb0f44 in UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) [{0x14cb2f560} + 0x21c] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs :: 502u] (0x17feb0d28 0x17feb0f70) [0x12ed46a80 - Unity Child Domain]
19 0x0000013c87c720 in (wrapper runtime-invoke):runtime_invoke_void_object (object,intptr,intptr,intptr) [{0x14f7c5580} + 0x70] (0x13c87c6b0 0x13c87c7bc) [0x12ed46a80 - Unity Child Domain]
20 0x0000013b695178 in mono_jit_runtime_invoke
21 0x0000013b81b3ec in do_runtime_invoke
22 0x0000013b81b30c in mono_runtime_invoke
23 0x0000010557abb0 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
24 0x00000105556ab0 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
25 0x00000105685090 in Scripting::UnityEditor::Build::BuildPipelineInterfacesProxy::OnBuildPreProcess(ScriptingObjectPtr, ScriptingExceptionPtr*)
26 0x00000107225f6c in BuildPlayer(BuildPlayerSetup const&, BuildReporting::BuildReport&)
27 0x00000104c0cc98 in BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(ScriptingBackendNativeArrayPtrOpaque, ScriptingBackendNativeStringPtrOpaque, ScriptingBackendNativeStringPtrOpaque, BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, ScriptingBackendNativeArrayPtrOpaque, unsigned char)
28 0x00000166d2e640 in (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool) [{0x2b2b4d338} + 0xc0] (0x166d2e580 0x166d2e6bc) [0x12ed46a80 - Unity Child Domain]
29 0x00000166d2d42c in UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) [{0x14cbbb298} + 0x84] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs :: 500u] (0x166d2d3a8 0x166d2d4a0) [0x12ed46a80 - Unity Child Domain]
30 0x00000166d21b48 in UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) [{0x14cbbb120} + 0x208] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs :: 372u] (0x166d21940 0x166d21ca0) [0x12ed46a80 - Unity Child Domain]
31 0x00000166d218e0 in UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) [{0x14cbbb0f8} + 0x50] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs :: 337u] (0x166d21890 0x166d218ec) [0x12ed46a80 - Unity Child Domain]
32 0x00000166d217e8 in UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) [{0x14cbbb0d0} + 0x120] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs :: 332u] (0x166d216c8 0x166d217fc) [0x12ed46a80 - Unity Child Domain]
33 0x00000166d202e8 in JenkinsBuildProcessor:BuildIOS () [{0x2af0f3ad0} + 0x50] [/Users/jenkins/build/workspace/xxx/Assets/Editor/JenkinsBuildProcessor.cs :: 131u] (0x166d20298 0x166d20390) [0x12ed46a80 - Unity Child Domain]
34 0x0000012fff1868 in (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) [{0x2af1127b0} + 0x68] (0x12fff1800 0x12fff18fc) [0x12ed46a80 - Unity Child Domain]
35 0x0000013b695178 in mono_jit_runtime_invoke
36 0x0000013b81b3ec in do_runtime_invoke
37 0x0000013b81b30c in mono_runtime_invoke
38 0x0000010557abb0 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
39 0x00000105556ab0 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
40 0x000001060f49ec in Application::ParseARGVCommands()
41 0x000001060f3988 in Application::FinishLoadingProject()
42 0x00000107394cb4 in NoGraphicsMain()
43 0x00000107395488 in EditorMain(int, char const**)
44 0x000001073957cc in main
45 0x000001a93f3f28 in start
[40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0] Application is shutting down...