Open roseasromeo opened 2 months ago
Traps are relatively straightforward to implement in the apworld and thus highly depend on what is feasible client-side.
Features desired from the apworld:
Trap types should be defined with weights, not just on/off, in order to generate a distribution of traps to player preference
Traps are relatively straightforward to implement in the apworld and thus highly depend on what is feasible client-side.
Features desired from the apworld: