Open roseasromeo opened 3 months ago
If one of the functions run on connect fails, the rest are never run, but the game is still in a playable state as viewed by the player, which means other errors can occur later. UI should indicate error, and likely stop play?
If one of the functions run on connect fails, the rest are never run, but the game is still in a playable state as viewed by the player, which means other errors can occur later. UI should indicate error, and likely stop play?