To solve, we need to save a list of locations that have been checked locally and compare to the server, resending as needed. Adding this functionality could also allow a client side option to disable the affect of having one's locations collected by another world.
To solve, we need to save a list of locations that have been checked locally and compare to the server, resending as needed. Adding this functionality could also allow a client side option to disable the affect of having one's locations collected by another world.