Closed natural-harmonia-gropius closed 7 months ago
I'm not sure if this is needed/necessary. If the answer is yes, it should be done in tone-mapping, just like what bt.2390 did.
Follow https://www.color.org/WP40-Black_Point_Compensation_2010-07-27.pdf
matrices is for bt2020, add it after tone-mapping. as above bt2390 doesn't need this.
glsl-shader=~~/shaders/hdr-toys/utils/clip_both.glsl glsl-shader=~~/shaders/hdr-toys/transfer-function/pq_inv.glsl glsl-shader=~~/shaders/hdr-toys/tone-mapping/dynamic.glsl + glsl-shader=~~/shaders/hdr-toys/utils/black_point_compensation.glsl glsl-shader=~~/shaders/hdr-toys/gamut-mapping/bottosson.glsl glsl-shader=~~/shaders/hdr-toys/transfer-function/bt1886.glsl
Note:
Update README, if this been merged.
dynamic now include black_point_compensation, no need for an independent one.
I'm not sure if this is needed/necessary. If the answer is yes, it should be done in tone-mapping, just like what bt.2390 did.
Follow https://www.color.org/WP40-Black_Point_Compensation_2010-07-27.pdf
matrices is for bt2020, add it after tone-mapping. as above bt2390 doesn't need this.
Note:
Update README, if this been merged.