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[Feature] Quick suggestions #95

Closed Barbadosian closed 3 years ago

Barbadosian commented 3 years ago

Submitted By: Dinowarrior

Feature Description: 1 The npcs who rtp you should not have the same cooldown as the command. I do not know if this is hard to achieve and if it takes a long time don't fuss about it but I personally do not think the npcs should have a cooldown. 2 The end and nether should be reloaded once in maybe 2-5 months or so. The entire nether and end are looted dry or are soo to be looted dry, for new players or for people who need the loot more this is quite unfair. I would say reload everythign but a few chunks (3-8) around a claimed area, this should keep bases intact. Again I do not know how hard this is to pull off but just like with the resource world I find these dementions should be reloaded from time to time too.

Benefit to the entire server: I kind of explained my entire point in the previous message.

Effect on game balance: I kind of explained my entire point in 3. .

Type Key: [FEAT]

Barbadosian commented 3 years ago

Hey Dinowarrior,

Thank you very much for your input and those are all valid suggestions. However, unfortunately, there are some pitfalls in your suggestions that hinder them from making into the game play.

  1. Since /warp does not have a cooldown, by making NPC not to have cooldown, we are essentially canceling cooldown for good because player can just /warp and click on NPC.

  2. End/Nether will reset sometimes. We do not have a set interval yet and maybe not at all in the future. We have to balance between ppl who build mob towers in nether/end and ppl who wants to loot resources. You can obviously see the conflict there. Therefore the approach we use right now is to keep expanding the boundary of nether/end(make them bigger) as resources around the center becomes all looted and use RTP to enable ppl to travel far. In foreseeable future we will keep this strategy until a reset is absolutely necessary.

Best, NC Staff