Feature Description:
The level rate of some skills, mainly the herbalism and bare hands (forgot the offical name) skills.
Benefit to the entire server:
With how slow the levelling is on these skills people are not compelled to randomly break grass or punch a mob with their bare hands since it seems there is no use to, thse skills should level faster so people may decide to e.g punch some grass while theyre waiting.
Effect on game balance:
It would make the abilities for these skills easier to get, if that is not wanted the level requirements for those abilities should go up. this makes the balancr the same only it makes the game more stafisfying and feel more rewarding.
Thank you for making this suggestion! However due to balancing issue and the shifting of rpg aspect away from mcmmo, I am afraid that this suggestion would not be complemented.
The reason being
Might cause chain reactions
We simply do not have the time to balance mcmmo and playerstat system
If we increase the lvling speed of some mcmmo skills, we then need to decide on whether we increase it on others as well.
Submitted By: Dinowarrioe
Feature Description: The level rate of some skills, mainly the herbalism and bare hands (forgot the offical name) skills.
Benefit to the entire server: With how slow the levelling is on these skills people are not compelled to randomly break grass or punch a mob with their bare hands since it seems there is no use to, thse skills should level faster so people may decide to e.g punch some grass while theyre waiting.
Effect on game balance: It would make the abilities for these skills easier to get, if that is not wanted the level requirements for those abilities should go up. this makes the balancr the same only it makes the game more stafisfying and feel more rewarding.
Type Key: [FEAT]