Open hungcuiga1 opened 4 years ago
I suggest not using a timer. I have been experimenting with this on my own project and found that it is more robust to declare delegates for all the things in the UI that you need to update, move all code from TimerTick to the AudioDataAvailable, and then invoke UI things via delegates.
Hi everyone!
I implement FFT with input audio from mic but when i play audio from mic with waveout the audio is breakdow and i can't speak it. This my code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms;
using NAudio.Wave; using NAudio.CoreAudioApi;
namespace ScottPlotMicrophoneFFT { public partial class Form1 : Form {
} Please help me! Thanks everyone!