There seems to be memory leaks in the rendering cache system. In the case
of the OpenGL renderer, this uses display lists and in memory textures and
I'm not sure these are cleaned properly when needed.
Original issue reported on code.google.com by i...@sensiasoftware.com on 24 Oct 2008 at 2:07
Original issue reported on code.google.com by
i...@sensiasoftware.com
on 24 Oct 2008 at 2:07