Open ZeroVash opened 9 years ago
Related to #15 Again, have the player target a shield before summoning. Perhaps a single function can cover both cases?
Is this fixed?
Not fixed. The current implementation reveals shields. I will make it so the player has to manually target a shield before playing.
Isn't reveal okay? You see the shield goes to grave anyway..
2015-07-16 10:26 GMT+01:00 Naveed Afzal notifications@github.com:
Not fixed. The current implementation reveals shields. I will make it so the player has to manually target a shield before playing.
— Reply to this email directly or view it on GitHub https://github.com/naveed92/dm-ocg-octgn/issues/16#issuecomment-121898550 .
Nope. It reveals all shields in the menu that appears.
Ah. Well yeah the solution should be target beforehand then.
2015-07-16 10:44 GMT+01:00 Naveed Afzal notifications@github.com:
Nope. It reveals all shields in the menu that appears.
— Reply to this email directly or view it on GitHub https://github.com/naveed92/dm-ocg-octgn/issues/16#issuecomment-121905590 .
But i'm not sure how that would work as a Shield trigger effect
We need this function as an alternative for the break shield function that exists atm,
Would allow automations like Gajirabute to be live.