A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates.
As #174 is applied, WheelInput always uses an animation to smooth out coordinate movement through the mouse wheel.
However, there are use cases where playing smooth animation is unnecessary and the coordinate change needs to be applied immediately.
This provides an option whether to use animation for the coordinate change of WheelInput.
Details
As #174 is applied, WheelInput always uses an animation to smooth out coordinate movement through the mouse wheel. However, there are use cases where playing smooth animation is unnecessary and the coordinate change needs to be applied immediately.
This provides an option whether to use animation for the coordinate change of WheelInput.