Please tell us the version of the ZEPETO World package. (You can check the version in Unity > Window > Package Manager.)
ex) 1.7.0
Please tell us which version of the ZEPETO app is currently installed. (You can check the version in ZEPETO App > MY > Settings > Version.)
ex) 3.16.200
What features were you trying to implement?
Ex) detect a type of object with a tag
What problem did you encounter?
CompareTag method is not functional
it works on unity but when I build it doesnt work
Please tell us your development environment.
Windows 10
Please attach the implemented code. If you have a screenshot, please attach it.
Please tell us the version of the ZEPETO World package. (You can check the version in Unity > Window > Package Manager.) ex) 1.7.0
Please tell us which version of the ZEPETO app is currently installed. (You can check the version in ZEPETO App > MY > Settings > Version.) ex) 3.16.200
What features were you trying to implement? Ex) detect a type of object with a tag
What problem did you encounter? CompareTag method is not functional it works on unity but when I build it doesnt work
Please tell us your development environment. Windows 10
Please attach the implemented code. If you have a screenshot, please attach it.
E/Unity: Tag: TurnableUI is not defined. ZEPETO.Script.InstanceFunc
3:Invoke(TSelf&, T0) ZEPETO.Script.WrapperContextExtensions:Wrap(WrapperContext, InstanceFunc3, TSelf&, Boolean, WrapperType) ZEPETO.Script.WrapperContextExtensions:Wrap(WrapperContext, InstanceFunc
3, Boolean, WrapperType) UnityEngine.CoreModule.Generated.UnityEngine_Component_Wrap:M_CompareTag(IntPtr, IntPtr, IntPtr, Int32, Int64)`but if I print the gameObject.tag it tells me the correct tag, just the method CompareTag doesnt work