Open koenterheegde0507 opened 6 months ago
Teasar on meshes works by walking from the root vertex to the most distant vertex. It then runs a ball along that path and marks all vertices within inv_dist
as visited. Then it draws a path to the most distant of the remaining unvisited vertices and so on. So your inv_dist
should be about the width of your branches - i.e. there is no one-size-fits-all as it depends on the scale of your mesh. From the screenshot it looks like inv_dist=1
is much too low.
Hey,
I wanted to try the skeletonize.by_teasar() method but I have no clue what value to put for the inv_dist parameter. I'm currently using a value of 1 and get the following result, which doesn't seem right:
It looks exactly like the surface of my mesh. I used the following code: `mesh = tm.load_mesh(file_path) fixed = sk.pre.fix_mesh(mesh, remove_disconnected=5, inplace=False) skel_teasar = sk.skeletonize.by_teasar(fixed,inv_dist=1)
skel_teasar.show()`