nba-emu / NanoBoyAdvance

A cycle-accurate Nintendo Game Boy Advance emulator.
GNU General Public License v3.0
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More byuu shaders support #119

Open mrdeathjr28 opened 4 years ago

mrdeathjr28 commented 4 years ago

Hi

If can add more byuu shaders case bsnes (byuu) will be cool

exmp

thanks

fleroviux commented 4 years ago

I don't really feel comfortable copying Near's shader library. However I'll keep this as a general task to support more shaders, like the typical interpolation filters, in the future.

minexew commented 4 years ago

A more systematic solution might be to build NanoboyAdvance as a libretro core and then profit from all of that ecosystem :)

fleroviux commented 4 years ago

@minexew I don't see providing this emulator only through libretro so this is a non-solution. Porting to libretro doesn't benefit a dedicated frontend at all.

FWIW there already is an unofficial port (though I'm not 100% sure if it compiles with the latest version of NBA)

hizzlekizzle commented 3 years ago

Those shaders are by a variety of authors, ported to "quark" format by me. There's no problem with copying them. :)

fleroviux commented 3 years ago

@hizzlekizzle thanks for the info and of course for the work put into porting the shaders! they definitely look interesting. I will have a more thorough look at them once I get around to revamp the frontend and OpenGL parts.

hizzlekizzle commented 3 years ago

Np! If you have any questions about them, feel free to give me a ping :)