Open NickStrupat opened 2 years ago
Currently no - it could be exposed to the JavaScript though with a variable. what is it you're trying to do?
I'm trying to figure out the scope of adding rollback netcode multiplayer capability to Mario Kart 64.
I was looking at this implementation: https://github.com/rameshvarun/netplayjs
It would require being able to read/write from/to memory addresses which correspond to player location, rotation, speed, and many others which represent game state.
gotchya - that sounds like a really cool project! I would have to look into the memory layout and where that's stored but will add that to my backlog.
Alternatively, just a way to access the game RAM directly?