Closed warmenhoven closed 4 months ago
I don't think it's necessarily just for iOS as retro_time_t is typedefed as int64_t and even after dividing by 1000 it still might not fit in an int. fpsThen starts at 0 so if the time in milliseconds doesn't fit in 31 bits you get an overflow.
thanks for the fix!
@warmenhoven is this just for iOS? I never tested on there. I may add an ifdef then to isolate it.