nbcloud / fluorescence

Automatically exported from code.google.com/p/fluorescence
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Render problems #27

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
1) For some reason I can't see myself in game. I can't understand why.

2) Fluo ignores invisible animations and tiles (at the screen #1 you can see 
pigs in door - this is invisible virtual creatures for making door 
desctructible)

3) After oppening door it's doesn't change tileId, just moving (see screen #1)

4) While call some commands such as "[m tele" command it's impossible to exit 
from target mode. In osi client it was made by "Esc" hotkey, i think it's also 
good idea to make same thing here )

5) While zooming at the water appeared lines (see screen #2), I know it's hard 
to do, I have the same problem with centred, but in your case it has something 
else...

6) The tile render is not close to original (see screen #3). It's seems that 
land's tile has bad sorting order. In general land's are made very rudely.

Screen #1: http://s018.radikal.ru/i513/1208/07/57502d82e730.png
Screen #2: http://i061.radikal.ru/1208/4b/93a5307ea438.png
Screen #3: http://s017.radikal.ru/i406/1208/7a/2e6b4d9bf1fd.png

Original issue reported on code.google.com by staticz@uoquint.ru on 17 Aug 2012 at 10:32

GoogleCodeExporter commented 8 years ago
7) I think it's good idea to make option for prefer using textures to tiles. 
Ultima was made in 96 years and using 3d was hard, so using tiles was goog 
solution. But nowdayes difference in rending tiles and textures is 
discomfortable 

Original comment by staticz@uoquint.ru on 17 Aug 2012 at 10:54

GoogleCodeExporter commented 8 years ago
8) Just after login and entering to world, I see no roofs, like I'm standing 
under roof. Steping to a side cause client to redraw scene correct, but it's 
also small bug +)

Original comment by staticz@uoquint.ru on 17 Aug 2012 at 10:56

GoogleCodeExporter commented 8 years ago
1) All the time? Or just sometimes after the login? Do you have a default body 
ID?

2) Could you define "invisible" in more detail? Should they appear grey, not be 
displayed at all, have some other special null-anim, ...?

3) That is probably related to the direction. Will check

4) Yes, that is very annoying at the moment. One of the next things on my TODO 
list

5) Zoom is only experimentally. The problem is related to texture bleeding, but 
has only very low priority for now.

6) Is this on the OSI map? If yes, could you please post the coordinates, so I 
can reproduce the bug?

7) This might cause problems, as there are some tiles for which no texture 
exists. At the moment, I am aiming at rendering the world more closely to OSI. 
But I agree, there should be a way to prefer textures

8) Will be fixed

Thanks for the comprehensive report!

Original comment by spin@fluorescence-client.org on 18 Aug 2012 at 6:04

GoogleCodeExporter commented 8 years ago
1) Yes all time. it's difficuclt to say, I have no default body ID but defaul 
link 400- 404 is set to my animation 1000-1003 (osi client shows it correct).
2)they must apear grey for staff and invisible for players. 

6) no it's not osi map but the client shows just same as centred.

7) as i say it will be good toi make this customisibe - all who want can switch 
this off. offcourse if thereis no texture client must have try to render land 
tile.

Original comment by staticz@uoquint.ru on 18 Aug 2012 at 7:11