The tank movement component will work as a "fly by wire" system, interpreting human or AI intention and converting it to +1/-1 input for the left and right tracks. This type of API is necessary for the AI to use, but also allows us to implement a new, more natural control scheme for players where they can use WASD rather than having to control the tank tracks individually.
The tank movement component will work as a "fly by wire" system, interpreting human or AI intention and converting it to +1/-1 input for the left and right tracks. This type of API is necessary for the AI to use, but also allows us to implement a new, more natural control scheme for players where they can use WASD rather than having to control the tank tracks individually.