nbenven95 / BattleTank

Second major project in the Udemy Unreal Engine 4 course (project is actually C++, github seems to have goofed)
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AI tank aiming bugs #13

Open nbenven95 opened 5 years ago

nbenven95 commented 5 years ago
nbenven95 commented 5 years ago

Was able to rectify the second issue fairly easily. Just needed to add a check for the AI tank's current firing state (i.e. making sure they had a lock before they fired). However this brings up another issue where because the AI tank can only aim at the root of the player tank, they can't aim low enough to actually hit the player. So the AI tank's pathfinding acceptance radius needs to be made larger.