Closed nbenven95 closed 5 years ago
The issue comes from the fact that "simulate physics" is turned off in the Projectile blueprint file. I'll need to mess around with the projectile mass to get them actually firing.
Turning on collision events for projectiles fixed this. This was rectified when we reworked the Projectile class in lecture 244.
Projectiles pass through terrain (e.g. hills). Setting up collision in the static mesh for the projectile did not fix this for some reason.