nbenven95 / BattleTank

Second major project in the Udemy Unreal Engine 4 course (project is actually C++, github seems to have goofed)
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Reiterating on the UI: Add affordances to the aiming reticle #16

Closed nbenven95 closed 5 years ago

nbenven95 commented 5 years ago

Add a feature to make the crosshair turn green when ready to fire, red when reloading and amber when the barrel is moving.

nbenven95 commented 5 years ago

Ended up implementing this in a slightly different way than what was recommended in lecture 234. Because of this, the reticle turns green when ready to fire AND only if it is on something that the tank can actually hit (not out of the range of motion of the barrel). May need to iterate back on this.